Asymmetric warfare is war between belligerents whose relative military power differs significantly, or whose strategy or tactics differ significantly.
"Asymmetric warfare" can describe a conflict in which the two belligerents have resources that differ in essence, and in the struggle interact and attempt to exploit each other's characteristic weaknesses. Such struggles often involve strategies and tactics of unconventional warfare, the weaker combatant attempting to use strategy to offset deficiencies in quantity or quality. Such strategies may not necessarily be militarised. This is in contrast to symmetric warfare, where two powers have similar military power and resources, and rely on tactics that are generally similar, differing only in details and execution.
Reasons for Asymmetric Warfare[]
- Difference in army strength or hero strength
- Difference in guild strength
- Desire to conserve units
Tactics[]
Without Mines or Second Castle[]
Every race has two daily tasks, which allows the player to trade units for gold. Build up those units incrementally, and when you can, use those tasks to gain gold. Use the gold to buy the 52,500 scrolls, and bombard the attacker. Should the embargoing army leave, conquer mines and a second castle at random places on the world map. Use portal for quick movements.
Once your mines are established, continue to buy scrolls.
Should the enemy concentrate all units in one stack, use Scout Distraction Tactic if the enemy is melee. However, this only works if your enemy is offline.
Psychological Attacks[]
The bombardments of the embargoing army should take place at random times, preferably with many scrolls at once. A sudden and unpredictable loss of many troops is more psychologically harmful than continuous loss.