|Kressia's capital represents the new elf kingdom, occupying the kingdom will help you gain an ancient item——Blade of Doom.|
City of Freedom is the Elf Capital.
Location: The Unionist Capital is located at (X: 2499; Y: 2496). Note that The Unionist Capital is not actually located inside Kressia on the world map.
Occupation date/time: The Unionist Capital may be declared on by the Guild Leader on Tuesday and Saturday between 18:00 and 23:00 server time.
Conquering date/time: Another Guild may declare on an already occupied The Unionist Capital on Monday between 9:00 and 12:00 server time.
Unlike most encounters, all of the units are concentrated in the same stack. Three types of units equals three stacks.
Note: Capital battles do not give any exp or fame rewards.
South Gate Edit
|Level 100||Force Value: 4,996,875|
1025 Elf Dragons
First three Heroes of each GateEdit
If your hero have speed higher than gate heroes - scout tactics will do the job. If you have lower speed - put one stack of lower tier ranged units in front of your t8s and rest 5 places fill with scouts. Gate's Elites will aim for your lower tier ranged and you will still have enough time to take them, than dragons.
Last two Heroes of each GateEdit
Since all the castellan's units are melee and are concentrated in two stacks, the scout tactic would work excellently here. There are few differences between the tactics to be used against the different heroes. Though their unit count and their attributes differ, the scouts will always move first, and the castellan's units always kill off all 6 scouts before they move to attack the tier 8 units. The only difference is the minimum amount of units required to kill off all the castellan's units in a few turns.
Interior Castellan Edit
Use the scout tactic. Have 6 stacks of 1 scout and 1 stack tier 8 units with as many units as the hero can hold. Set all units to attack. The interior castellan's units will always attack first, and will begin by attacking the scouts. Thus, the scouts provide six turns to eliminate the enemy units. Elf Dragons have 600 HP, and there are 1025 attached to the interior castellan. 600 * 1025 = 615,000 HP total. Defeating these units without taking losses requires 102,500 damage per turn.
Since the enemy units should not be allowed to attack the tier 8 units, defense is not very useful. Furthermore, the castellan has ludicrously high speed and Elf Dragons have higher speed than Elf Hunters. Ignoring non-attribute equipment bonuses, it would require a hero speed of 396 to attack first. Such high hero speed is nearly impossible and would require sacrifice in other attributes. The enemy units will always go first, making speed worthless as well. Thus, the only useful attribute in this battle is attack.
There are two scenarios: buffed and unbuffed. Buffed damage was calculated using a maxed Hawkeye/Rain of Arrows spell, which grants a 15% bonus to base unit ATK. In either case, these calculations do not account for equipment bonuses. For more information on how to obtain these numbers, see Combat Mechanics. *Caveat* These numbers were done using Priests and Elf Dragons. Do the math, find a battle calculator, and above all else use at your own risk. These calculations do not factor in non-attribute equipment bonuses. Because we want to minimize risks, the best non-attribute equipement bonuses would be those that increase range unit attack.
|HATK||Unbuffed Priests||Approx. Force||Buffed (15%) Priests||Approx. Force||Buffed(15%) Priests+10% Hero Atk bonus||Approx. Force|
The player conquering the interior Castellan is awarded the Blade of Doom. This is a unique item limited to one copy per server. If another player conquers the interior, the new conqueror will recieve the Blade of Doom, and the defeated player will lose their copy.