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Elf Magic Tower Research facility. The higher the LVL of the Magic Tower, the higher the research capabilities of technologies and heroes.

The Magic Tower contains two types of researchable spells: Castle Spells and Hero Spells.

  • Castle Spells are passive and work the moment the spell is done being researched.
  • Hero Spells must be equipped on the Hero in order to function. Some are active while the Hero is appointed Castellan, and some must be activated during combat.

Upgrades[]

Level Resources needed to upgrade Time
(hh:mm:ss)
Fame Requirements
Lumber Ore Sulfur Crystal Gold
1 26 15 11 18 210 00:06:48 7 Townhall lvl 2
2 52 31 24 40 420 00:20:24 14 Townhall lvl 3
3 175 105 78 131 1400 01:01:12 49 Townhall lvl 4
4 525 315 236 393 4200 02:50:00 146 Townhall lvl 4
5 1225 735 551 918 9800 06:11:49 342 Townhall lvl 5
6 2100 1260 945 1575 16800 09:42:15 588 Townhall lvl 5
7 3062 1837 1378 2297 24500 13:59:26 857 Townhall lvl 6
8 4200 2520 1890 3150 33600 19:03:23 1176 Townhall lvl 6
9 5512 3307 2481 4135 44100 24:54:05 1543 Townhall lvl 7
10 7000 4200 3150 5250 56000 34:00:00 1960 Townhall lvl 8

Spells[]

A player can research a Castle Spell, a Hero Spell, and a Racial Spell all at the same time.

Castle Spells[]

The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.

Spell Information
Forestry Skill Base lumber output increases by 20 and total output increases by 5% per level.
Mining Skill Base ore output increases by 20 and total output increases by 5% per level.
Refining Skill Base sulfur output increases by 10 and total output increases by 5% per level.
Polishing Skill Base crystal output increases by 10 and total output increases by 5% per level.
Storing Skill Max. resource storage increases by 5% per level.
Construction Efficiency Decreases building time by 3% per level.
Manufacturing Skill Gold requirement for unit recruitment decreases by 2% per level.
Scouting Skill The better your scouts, the better your Intel will be.
Bootcamp Recruiting time decreases by 2% per level.

Hero Spells[]

The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat. Where a Castellan Skill is availible to multiple races, Equiping both skills does not have a stacking effect (only the last skill equipped will work).

Spell Information Type
Natural Power Attack of melee combat units increases by 1.5% per level. Combat
Fountain of Life Max. HP of all soldiers increases by 1% per level. Combat
Agility Max. range of melee units increases by 2% per level. Combat
Hawkeye Attack of long-range combat units increases by 1.5% per level. Combat
Inspiration Experience rewarded to Heroes from combat increases by 1% per level. Passive combat
Resource Control Castle resource output increases by 3% per level (except gold). Castellan
Pathfinder Movement speed of transport units increases by 3% per level. Castellan
Prosperity Castle gold output increases by 3% per level. Castellan
Healing Ability Healing time for wounded units decreases by 2%* per level. A defending Hero is required to use this skill. Castellan

*Prior to the Babel Expansion, this was 1% per level.

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