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To access the Forging options go to the Forge, Tower of Nature, or Tower of Souls and click the "Forge" button. Forging is currently limited to items include in the "Rise of the "Guilds" expansion released on June 3, 2010

Forge

Forging interface

Overview

Each forging attempt costs 2000 gold, as well as various materials included in Forging Packages and Hephaestus' Packages. Forging Packages can be obtained by farming 7★-10★ Monsters and 6★-11★ Treasures, as well as doing Guild Instances and the Tower of Babel. Hephaestus' Packages can only be acquired from completing certain daily tasks. Forging Packages and Hephaestus' Packages drop various items that can be used to upgrade equipment stats.

Package contents

Forging Package:

Each Forging Package has a chance to drop:

  • Demsteel* 1 - needed to raise ATK equipment stat
  • Dragonscale* 1 - needed to raise DEF equipment stat
  • Felfeather* 1 - needed to raise SPD equipment stat
  • Arcancore* 1 - needed to raise INT equipment stat

Hephaestus' Package:

Each Hephaestus' Package has a chance to drop:

  • Demsteel* 5 - needed to raise ATK equipment stat
  • Dragonscale* 5 - needed to raise DEF equipment stat
  • Felfeather* 5 - needed to raise SPD equipment stat
  • Arcancore* 5 - needed to raise INT equipment stat
  • Magic Anvil* 1 - raises forging success by 25% on the next forging attempt (low chance to drop)
  • Sacred Charm* 1 - prevents equipment attribute degradation on the next forging attempt (low chance to drop)

Materials use

Each item requires (1 + number of previous successful forges) forging materials. Forging an attribute for the first time will always consume one forging material. Attempting to forge the same attribute after it has been successfully forged six times will cost seven forging materials. In theory, with 10 successful forging attempts and no failures, it would cost 55 forging materials of the same type to completely forge one attribute on a single piece of equipment. Note, however, that if a forging attempt fails, the forging materials are lost, just as they would be if the forging attempt succeeded.

Attribute gain

Every attribute on a piece of equipment can be forged up to 10 times. The ranges are:

  • Equipment with 1-19 in a single attribute get 1 bonus point per successful forge.
  • Equipment with 20-39 in a single attribute get 2 bonus points per successful forge.
  • Equipment with 40-59 in a single attribute get 3 bonus points per successful forge.
  • Equipment with 60+ in a single attribute get 4 bonus points per successful forge.

One piece of equipment can be successfully forged up to 40 times. An unsuccessful forging attempt does not take away from maximum forging potential.

Example

You forge a piece of equipment successfully 12 times, 3 times in each of the four attributes. On your next forging attempt on ATK, you fail, and the ATK attribute is degraded down one level. You can successfully forge the ATK attribute until you have increased the attack 10 times. This holds for all four attributes.

Note that forging an item enough times to move it into the next attribute bracket will not increase the number of forging stats you obtain on subsequent attempts.

Example

You purchase a Helmet of Legion from the Bazaar for 30,000 gold. It has 18 base INT. You forge it twice, so now it has 20 INT. However, despite the fact that the helmet now has 20 INT, the game still uses the base stat in forging calculations, which is 18. Subsequent forging attempts will still yield 1 INT per forge. The maximum INT for this item is 28.

Forging success

As the number of successful forging attempts on a single attribute increases, the chance that the next forging attempt will be successful decreases. Without a Sacred Charm, failure will always remove 1 forging level, so several failures can reduce an attribute bonus to 0. There are two items that are useful as the chance of successfully forging decreases:

  • Magic Anvil - raises forging success by 25% on the next forging attempt
  • Sacred Charm* 1 - prevents equipment attribute degradation on the next forging attempt

These items only drop from Hephaestus' Packages, and are consumed upon use.

Forging Success Percentages

The following success and failure rates have been observed for each level of forging attempted. The first forging attempt is level one.

Forge Level Success/Total Success Rate
1 51/51 successful Success rate 100%
2 70/81 successful Success rate 86.42%
3 101/125 successful Success rate 80.8%
4 77/127 successful Success rate 60.63%
5 41/81 successful Success rate 50.62%
6 19/41 successful Success rate 46.34%
7 5/19 successful Success rate 26.32%
8 0/5 successful Success rate 0%

Note that all these percentages are estimates, and more testing is necessary to improve the estimates.

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