Zedonia, the kingdom of mankind, is located in Gaia's midwestern plains. it was once unrivaled as the most powerful kingdom in all of Gaia. However, the assassination of King Grivenhart, Elven schism, and constant war have greatly reduced Zedonia's former glory. Humans have powerful advanced troops, but their heroes' capabilities are average.
The Human race is part of the Unionist camp.
Units[]
All of the units in the Human army are trained at the Barracks. Click on the unit name to see a picture and other useful information.
Unit | Tier | Stats | Cost per Unit | Time(mm:ss) | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | HP | ATK | DEF | SPD | Load | Force | Fame | Gold | Lumber | Ore | Sulfur | Crystal | Base | Boot | HSkill | Guild | |||
Spear Militia | 1 | Melee | 40 | 15 | 12 | 4 | 30 | 125 | 1.25 | 55 | 6 | - | 4 | - | 01:12 | 00:57 | 00:43 | 00:21 | |
Scout | 2 | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 1.53 | 68 | - | 9 | - | 4 | 01:36 | 01:16 | 00:57 | 00:28 | |
Archer | 3 | Ranged | 45 | 18 | 16 | 4.89 | 38 | 250 | 2.50 | 110 | - | 12 | 8 | - | 02:24 | 01:55 | 01:26 | 00:43 | |
Armed Soldier | 4 | Melee | 81 | 36 | 27 | 5.33 | 150 | 394 | 3.94 | 174 | 18 | - | 4 | 9 | 04:00 | 03:12 | 02:24 | 01:12 | |
Gryphon | 5 | Melee | 120 | 42 | 32 | 6.56 | 64 | 556 | 5.56 | 246 | 22 | 10 | - | 15 | 07:00 | 05:36 | 04:12 | 02:06 | |
Monk | 6 | Ranged | 115 | 42 | 33 | 7 | 62 | 811 | 8.11 | 356 | - | 21 | 19 | 16 | 09:20 | 07:28 | 05:36 | 02:48 | |
Elite Knight | 7 | Melee | 180 | 70 | 56 | 7.4 | 84 | 1125 | 11.25 | 495 | 56 | 30 | 20 | - | 11:40 | 09:20 | 07:00 | 03:30 | |
Priest | 8 | Ranged | 175 | 72 | 60 | 7.2 | 70 | 1500 | 15 | 660 | 50 | 16 | 17 | 34 | 14:56 | 11:56 | 08:57 | 04:28 | |
Angel | 9 | Melee | 400 | 128 | 114 | 8.88 | 90 | 3127 | 31.27 | 1377 | 105 | 35 | 35 | 70 | 32:00 | 25:36 | 19:12 | 09:36 | |
Archangel | 10 | Melee | 600 | 174 | 138 | 9.89 | 100 | 5000 | 50 | 2200 | 168 | 56 | 56 | 112 | 48:00 | 38:24 | 28:48 | 14:24 | |
Guard Towers | - | Ranged | - | - | - | 100 | - | - | - | - | - | - | - | - | - | - | - | - |
Note: Base is unmodified unit build time. Camp assumes maxed Bootcamp skill. HSkill assumes max Bootcamp and maxed Forced Conscription/Intensive Training. Guild assumes all of the aforementioned and a level 10 University guild building.
Note 2: All gold values are base values. For the cumulative effects of training time reduction, see Bootcamp, and for gold reduction, see Manufacturing Skill.
Note 3: A green cell means that this is best stat compared with others units of the same tier and attack type. A yellow cell means means that that unit has the best stat of this type, but shares this stat with one or more units in the same tier. See more info in Unit Comparison page.
Buildings[]
Building | Information |
---|---|
Arena | You can arrange your units and heal wounded units here. |
Barracks | You can train units here. |
Bazaar | You can purchase weapons and equipment for your Hero here. |
Embassy | Level up your Embassy to increase the maximum number of your guild members. |
Forge | The Forge is a necessary building to train more powerful Human units. |
Hero Tower | You can check hero status and appoint defending hero. |
Guard Towers | Guard tower in the upper/lower battlefield. |
Light Miracle | The Human's special construction that can increase the Human hero's special abilities. |
Magic Tower | You can research Hero Spells and Castle Spells here. |
Market | You can trade resources at the market. |
Stables | Stable facility for raising steeds necessary for the training of Human calvary units. |
Tavern | You can recruit Heroes here. |
Townhall | The Town Hall is the administrative centre of your castle. Here you can start to construct your castle. |
Warehouse | Increases the resource storage limit. |
Spells[]
Castle Spells[]
The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.
Spell | Effect |
---|---|
Forestry Skill | Base lumber output increases by 20 and total output increases by 5% per level. |
Mining Skill | Base ore output increases by 20 and total output increases by 5% per level. |
Refining Skill | Base sulfur output increases by 10 and total output increases by 5% per level. |
Polishing Skill | Base crystal output increases by 10 and total output increases by 5% per level. |
Storing Skill | Max. resource storage increases by 5% per level. |
Construction Efficiency | Decreases building time by 3% per level. |
Manufacturing Skill | Gold requirement for unit recruitment decreases by 2% per level. |
Scouting Skill | The better your scouts, the better your Intel will be. |
Bootcamp | Recruiting time decreases by 2% per level. |
Hero Spells[]
The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat.
Spell | Information | Type |
---|---|---|
Leadership | Melee attack of all units increases by 1.5% per level. | Combat |
Fortify Defenses | Defense of units waiting for their turn increases by 5% per level. | Combat |
Desperado | Max. HP of all soldiers increases by 1% per level. | Combat |
Prodigious Learner | Combat experience for heroes increases by 1% per level. | Passive combat |
Rain of Arrows | Attack of long-range combat units increases by 1.5% per level. | Combat |
Mining Efficiency | Castle resource output increases by 3% per level (except gold). | Castellan |
Logistics | Movement speed of transport units increases by 3% per level. | Castellan |
Tax Reform | Castle gold output increases by 3% per level. | Castellan |
First Aid | Healing time for wounded units decreases by 2%* per level. A defending Hero is required to use this skill. | Castellan |
- Prior to the Babel Expansion, this was 1% per level.
Racial Spells[]
The following are passive skills researched at the Light Miracle building. These spells only apply to Human Heroes and only to Human units allocated to those Heroes.
Spell | Information |
---|---|
Guardian of Light | The defense of Human units led by Human heroes increases by 2% (per level). |
Shining Light | The Attack of Human melee units led by Human heroes increases by 0.8% (per level). |
Judgment of Light | For each level the skill upgrades, all the Human units' chance of taking half damage increases by 1% and chance of acting twice increases by 0.3% (per level). |
Tasks[]
Main Tasks[]
Main Tasks are quest rewards
that are completable once per player. In addition to a number of novice main tasks, there are now dozens of Main Tasks that grant rewards each time the player researches a new technology, builds a new building, or upgrades an existing building.
Daily Tasks[]
Daily Tasks refresh daily at 00:00:00 server time or whenever maintenance or other server resets occur. For retired daily tasks, see the Retired daily tasks page.
Task name | Objective | Reward | Requirements |
Getting Started | Engage and destroy any 1 Star monster | Gold* 500 and AP* 7 | Fame: 200 |
Maintain Order | Engage and destroy any 2 Star monster | Gold* 500, Armed Soldier* 5,and AP* 9 | Fame: 800 |
Clean Up Remnants | Engage and destroy any 3 Star monster | Gold* 800, Archers* 8 and AP* 9 | Fame: 2,200 |
A Master's Burden | Engage and destroy any 4 Star monster | Gold* 1000 and AP* 11 | Fame: 5,800 |
Display your Talent | Engage and destroy any 5 Star monster | Gold* 2000 and AP* 12 | Fame: 11,500 |
Total Conquest | Engage and destroy any 6 Star monster | Gold* 1500, Gryphon* 5 and AP* 13 | Fame: 21,000 |
Pillar of the Nation | Engage and destroy any 7 Star monster | Gold* 4000 and AP* 14 | Fame: 33,000 |
A Hero's Mettle | Engage and destroy any 8 Star monster | Gold* 1000, Elite Knight* 5 and AP* 15 | Fame: 54,000 |
The Power of Faith | Visit a Monastery | Dwarven Coin* 1 | Fame: 54,000 |
Elf Hunter's Present | Visit a Elven Wooden House | Craftman's Gears* 1 | Fame: 80,000 |
Dragon Slayer | Visit a Dragon Palace | Engineer's Gears* 1 | Fame: 80,000 |
Challenge | Raise your position in Personal Rank by 1 or more | Gold* 30,000 and AP* 100 | |
Improvement | Your Personal Rank rises to the 21st - 50th. | Hephaestus' Package* 1 | |
Ever Advancing | Your Personal Rank rises to the 11th - 20th. | Hephaestus' Package* 2 | |
Standing Out | Your Personal Rank rises to the 2nd - 10th. | Hephaestus' Package* 3 | |
Last Man Standing | Your Personal Rank rises to 1st. | Hephaestus' Package* 5 | |
Launch the Challenge | A 'Winning Streak' of 3 challenges | Hephaestus' Package* 1 | |
Basic equipment | Engage and defeat any LVL 1 treasure guardian. | Lumber* 50, Crystal* 25 and AP* 16 | Fame: 200 |
Better equipment | Engage and defeat any LVL 2 treasure guardian. | Lumber* 50, Ore* 50 and AP* 21 | Fame: 800 |
Explore the wild | Engage and defeat any LVL 3 treasure guardian. | Sulfur* 40, Crystal* 40 and AP* 33 | Fame: 2,200 |
Hero Requirements | Engage and defeat any LVL 4 treasure guardian. | Sulfur* 100, Ore* 100 and AP* 45 | Fame: 5,800 |
Get Some Booty | Engage and defeat any LVL 5 treasure guardian. | Lumber* 150, Crystal* 150 and AP* 58 | Fame: 21,000 |
Ease Fiscal Problems | Engage and defeat any LVL 6 treasure guardian. | Sulfur* 125, Crystal* 100 and AP* 71 | Fame: 33,000 |
Supply and Demand | Engage and defeat any LVL 7 treasure guardian. | Lumber* 150, Ore* 150, Crystal* 75 and AP* 84 | Fame: 54,000 |
A Time of War | Engage and defeat any LVL 8 treasure guardian. | Lumber* 150, Sulfur* 200 and AP* 98 | Fame: 150,000 |
World Treasure | Engage and defeat any LVL 9 treasure guardian. | Gold* 500, Ore* 200, Sulfur* 100, Crystal* 10 and AP* 111 | Fame: 300,000 |
The Heroes | Engage and defeat any LVL 10 treasure guardian. | Sulfur* 200, Crystal* 200 and AP* 121 | Fame: 500,000 |
Train Archer | Train 20 Archer at once | Lumber* 100 and Archer* 10 | Fame: 200 |
The Elves' Proposition | Exchange 12 Armed Soldier for 10 Elf Archers | 10 Elf Archers | Fame: 800 |
Cries of the Kingdom (part 1) | Contribute 20 Monks from Initial Castle | Initial Castle reward Gold 24,000 | Fame: 11,500 |
Cries of the Kingdom (part 2) | Contribute 20 Priests from Initial Castle | Initial Castle reward Gold 45,000 | Fame: 21,000 |
To know Your Enemy.. | Scout any player’s castle | Gold 800 Scouts 3 | Fame: 2,200 |
Donate Lumber | Contribute 100 Lumber from Initial Castle | Initial Castle reward Gold 800 | Fame: 800 |
Donate Ore | Contribute 100 Ore from Initial Castle | Initial Castle reward Gold 800 | Fame: 800 |
Donate Sulfur | Contribute 100 Sulfur from Initial Castle | Initial Castle reward Gold 1,600 | Fame: 2,200 |
Donate Crystals | Contribute 100 Crystal | Initial Castle reward Gold 1,600 | Fame: 2,200 |
Fortune Bliss | Spend 100 gold and you'll receive a 'Fortune Box' or 'Master Key' at random. | Fortune Box *1 or Master Key *1 | - |
Master Key | Two Lucky Chest can exchange for one Master Key. | Players need to have two Lucky Chest to get this task. | - |
Analysis & Strategy[]
Overall[]
Humans have a unique advantage over all the other races, they have three ranged units while the other races only have two. They also have the strongest melee unit and it is the second fastest melee unit. They also have the best racial spell.
Early Game[]
( < 2200 Fame)
Train Spear Militia until you can train Archers, then train about two hundred. Only train enough Scouts to complete the main task mission as you will be able to gain three Scouts everyday just by scouting an opponent's castle in the daily tasks.
Mid-game[]
( 2200 ~ 80,000 Fame)
Once you have a good stock of Archers work on training Armed Soldiers. Armed Soldiers make good melee units because they can carry the largest load, and they are slow enough not to get in the way while you are NPC farming. If you choose to farm castles, it takes gryphons two turns before they can make it to the Guard Towers just like Armed Soldiers. However your real focus should be on creating Monks, which you can use to do some serious NPC farming. Create about five hundred Monks before focusing on Priests. Do not waste your resources or time creating Elite Knights. If you are going the PvP& route, train Priests with your left over resources while you work on creating Archangels.
Endgame[]
( > 80K Fame)
The first thing you should do is get the Tavern to level 10, and ideally find a Hero with combat stats above 150 (see the Heroes page for more details). After this point there are two different strategies:
1) The NPC route involves getting T8 units as soon as possible and building about 2000 of them to farm NPCs. With a fully upgraded Rain of Arrows or Hawkeye spell, you need a large force of Priests on a high-speed Hero (total speed of at least 146) to farm Tier 10 treasures without taking damage (you can use the scout tactic to make things a little easier). This is especially useful for making gold, sell Tier 10 treasures to the Bazaar for anywhere from 8-11k.
2) The PVP route involves rushing T10 units and holding off production of large numbers of T8 units. Owing to their high speed, Archangels can often reach the front row of enemy forces on the first turn of PVP combat, which completely eliminates the ranged advantage. Furthermore, Archangels have very high defense, which means they do well against Tier 8 units. Thus, the ideal PVP build will be 4 scouts on the back row, and three stacks of 300 Archangels. Archangels are also a good choice for the human endgame because the human racial buffs from the Light Miracle give additional attack and defence. Coupled with a high tier Leadership hero skill, Archangels may well become the best endgame PVP choice.
Ideally you want to be able to support both paths, but this is unrealistic before reaching 500k and acquiring 5-6m units.
See also[]
Races