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Magictower Research facility. The higher the LVL of the Magic Tower, the higher the research capabilities of technologies and heroes.

The Magic Tower contains two types of researchable spells: Castle Spells and Hero Spells.

  • Castle Spells are passive and work the moment the spell is done being researched.
  • Hero Spells must be equipped on the Hero in order to function. Some are active while the Hero is appointed Castellan, and some must be activated during combat.

Upgrades Edit

Level Resources needed to upgrade Time
(hh:mm:ss)
Fame Requirements
Lumber Ore Sulfur Crystal Gold
1 15 26 18 11 210 00:06:48 7 Townhall lvl 2
2 31 52 40 24 420 00:20:24 14 Townhall lvl 3
3 105 175 131 78 1400 01:01:12 49 Townhall lvl 4
4 315 525 393 236 4200 02:50:00 147 Townhall lvl 4
5 735 1225 919 551 9800 06:11:49 343 Townhall lvl 5
6 1260 2100 1575 945 16800 09:42:15 588 Townhall lvl 5
7 1837 3062 2297 1378 24500 13:59:26 857 Townhall lvl 6
8 2520 4200 3150 1890 33600 19:03:23 1176 Townhall lvl 6
9 3307 5512 4135 2481 44100 24:54:05 1543 Townhall lvl 7
10 4200 7000 5250 3150 56000 34:00:00 1960 Townhall lvl 8

Spells Edit

Castle Spells Edit

The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.

Spell Information
Forestry Skill Base lumber output increases by 20 and total output increases by 5% per level.
Mining Skill Base ore output increases by 20 and total output increases by 5% per level.
Refining Skill Base sulfur output increases by 10 and total output increases by 5% per level.
Polishing Skill Base crystal output increases by 10 and total output increases by 5% per level.
Storing Skill Max. resource storage increases by 5% per level.
Construction Efficiency Decreases building time by 3% per level.
Manufacturing Skill Gold requirement for unit recruitment decreases by 2% per level.
Scouting Skill The better your scouts, the better your intel will be.
Bootcamp Recruiting time decreases by 2% per level.

Hero Spells Edit

The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat.

Spell Information Type
Harden Bones Defense of all units increases by 3% per level. Combat
Berserk Attack of melee combat units increases by 1.5% per level. Combat
Combat Intuition Max. range of melee units increases by 1.5% per level. Combat
Combat Experience Experience rewarded to Heroes from combat increases by 1% per level. Passive combat
Roar Defense of all enemy units decreases by 2% per level. Combat
Resource Pillage Castle resource output increases by 3% per level (except gold). Castellan
Forced Conscription Recruitment time decreases by 2% per level. Castellan
Haste Movement speed of transport units increases by 3% per level. Castellan
Invigorate Healing time for wounded units decreases by 2%* per level. A defending Hero is required to use this skill. Castellan

*Prior to the Babel Expansion, this was 1% per level.

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