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===Rise of the Guilds=== |
===Rise of the Guilds=== |
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− | Rise of the Guilds changed the arena system once again. Instead of a 3 hour cooldown between arena fights, RoG implemented a system in which a player has 10 arena battles per day, with no cooldown in between. However, once the 10 battles are expended, the player must wait for the server refresh at the end of the day to do more arena battles. The Arena Gladiator card allows a player 2 extra arena battles. Units are still not lost, and the usage of Goddess' Blessings to increase Arena Record remains the same. |
+ | Rise of the Guilds changed the arena system once again. Instead of a 3 hour cooldown between arena fights, RoG implemented a system in which a player has 10 arena battles per day, with no cooldown in between. However, once the 10 battles are expended, the player must wait for the server refresh at the end of the day to do more arena battles. The Arena Gladiator card allows a player 2 extra arena battles. Units are still not lost, and the usage of Goddess' Blessings to increase Arena Record remains the same. The expansion also changed the name of Arena Record to Honor once again. |
==Arena Battle Buffs== |
==Arena Battle Buffs== |
Revision as of 22:39, 22 August 2010
The PvP Arena is a sub area of the Arena building where Heroes can challenge each another in a friendly fight. No matter of the outcome your hero will exit the arena in the same condition he entered in.
Arena Rules
Heroes may participate in the arena according to the following rules:
- Heroes must meet the minimum forces and level requirement for whichever arena level they are applying for access, as shown in the Arena Levels table.
- Grace of the Goddess, also known as Goddess Blessing can be used to double the record gained from the arena. The buff can be used during battle, and applies to the next battle that ends. It has also become a drop item from 1 to 8 star NPC monsters instead of a cash shop item. If Goddess Blessing is used on a double record day, the record gained is tripled, not quadrupled. Before Blood Fort, grace of Goddess was useless.
- Since Babel, units are not lost during arena battles. The hero will return in the same condition, though used scrolls are lost (this has been verified)
- There are no more cooldown and you can do arena 10 time a day
- Each arena entry costs 10 AP
- If the Battle is of epic proportions, it will automatically be listed on the “Real Battle” (Epic Wars) page, where you can watch a recorded broadcast of the fight in its entirety.
- After battle, the player will gain record (honor) points, which will raise their military rank (this only applies to the hero involved in the battle, and should not be confused with the former Honor system, in which the player gained honor, similar to fame).
Military Ranks: Your heroes gain military ranks according to the their record earned in the Arena. As Hero rank increases, it unlocks increased troop capacity by 50.000 and access to a special magical secondary arms equipment.
Military Equipment: Special magical Items are available for purchase in the Honor Points shop (currently unavailable). For the adventurous, some of these items can be found within the Tower of Babel. As of Blood Fort, they can also be found in instances and equipments.
Arena Titles
Each Arena title earned after "Private" increases the unit capacity of the Hero attaining that Rank. Thus, a Hero of Master Sergeant rank will obtain 50,000 additional units capacity for the rank, and 150,000 total. Higher titles are also required for a hero to equip more powerful secondary arms.
Title | Record Needed* | To This Rank | Units Increase | Total Increase |
---|---|---|---|---|
Private | 0 | 0 | 0 | 0 |
Sergeant | 8,760 | 8,760 | 50,000 | 50,000 |
Sergeant First Class | 26,280 | 17,520 | 50,000 | 100,000 |
Master Sergeant | 52,560 | 26,280 | 50,000 | 150,000 |
Second Lieutenant | 74,460 | 21,900 | 50,000 | 200,000 |
First Lieutenant | 118,260 | 43,800 | 50,000 | 250,000 |
Admiral | 183,960 | 65,700 | 50,000 | 300,000 |
Major | 214,620 | 30,660 | 50,000 | 350,000 |
Lieutenant Colonel | 275,940 | 61,320 | 50,000 | 400,000 |
Colonel | 367,920 | 91,980 | 50,000 | 450,000 |
Major General | 411,720 | 43,800 | 50,000 | 500,000 |
Lieutenant General | 499,320 | 87,600 | 50,000 | 550,000 |
General | 630,720 | 131,400 | 50,000 | 600,000 |
N/A | 99999999 | N/A | N/A | N/A |
*The record needed to achieve the next rank does not reset to 0 after each subsequent rank up.
Arena Points rewards
The Arena awards Record points based on the size of the defeated army. The loser gets half the points that the winner gets.
More units killed (on both sides) = more points
Name | Hero lvl required |
Record for winning |
Record for losing |
---|---|---|---|
Beginner Arena | 20-30 | 100 ~ 165 | 42 ~ 50 |
Silver Arena | 31-40 | 250 ~ 294 | 86 ~ 131 |
Master Arena | 41-50 | 375 ~ 504 | 159 ~ 252 |
Elite Arena | 51-60 | 494 ~ 740 | 247 ~ 370 |
Arena of Conquerors | 61-70 | 715 ~ 934 | 357 ~ 467 |
Arena of Invincibility | 71-80 | 800 ~ 1046 | 400 ~ 523 |
Ultimate Arena | 81+ | 1050 ~ 1300 | 618 ~ 650 |
Epic Battles
If the arena battle meets certain criteria, it will be broadcast in global chat as an Epic Battle. Additionally, players may view the battle by clicking the "Info" button and then again on the "Epic Wars" tab.
Criteria: The criteria for an Epic Battle is when one player losses a total of 3 mil or more
History
Initial Release
The arena was implemented before the Babel expansion. At that time the arena was divided into tiers such as beginner's arena and silver arena. Each tier only allowed a certain amount of troop to participate. One may participate in the 1-round, 10-round, or utter destruction (forgot name). Troops lost in the arena are not instantly revived. Some (maybe higher than for normal battle) go to the infirmary, and the rest are lost permanently. Troops killed in the arena count towards aftermath. Players gain 1 honor point for every 1000 unit killed, rounded down each battle. The honor point was ranked, and was originally intended to be used to buy items at the bazaar. However, it was never implemented.
Due to the high cost involved in losing troops and the uselessness of the arena, it was rarely used. However, some people had received more than 700 honor points. There was no cooldown time for the arena.
Tower of Babel
Babel revamped the arena tremendously. The honor system and honor ranking were removed, even though a player's honor could still be seen until Blood Fort. The names of the tiers of the arena stayed pretty much( or completely ) the same. However, there is now a minimum troop required rather than a maximum. Furthermore, heroes now gain record, and could rank up according to their record. Troops are no longer lost at all in the arena, and are returned as if the battle never happened. This increased arena usage a great deal. Furthermore, battles with losses of more than 4 million were placed into the epic war section. Killing troops in the arena no longer increased aftermath. A new arena ranking was implemented, and counts the number of battles won in the arena. The ranking is reset every week, and the top 5 are given awards including "Crazy Battle Cards".
Units were originally meant to be lost, and can be fully revived by Goddess Blessing once a day. However, this system was scrapped before implementation.
Blood Fort
Blood Fort brought in Goddess Blessing which doubles the next Arena battle's record. Goddess' Blessings stack with 2x Record bonus days for a total of 3x normal Arena Record.
Rise of the Guilds
Rise of the Guilds changed the arena system once again. Instead of a 3 hour cooldown between arena fights, RoG implemented a system in which a player has 10 arena battles per day, with no cooldown in between. However, once the 10 battles are expended, the player must wait for the server refresh at the end of the day to do more arena battles. The Arena Gladiator card allows a player 2 extra arena battles. Units are still not lost, and the usage of Goddess' Blessings to increase Arena Record remains the same. The expansion also changed the name of Arena Record to Honor once again.
Arena Battle Buffs
Upon entering the arena, a random buff is rolled and assigned to each one of the combatants, appearing as an icon in the upper-side of the battle screen. These effects may be beneficial or detrimental to success in battle.