FANDOM


(Adding categories)
(Damage Formula: copy-editing)
 
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Scrolls are available at the bazaar. Once bought, they can be equipped on your hero in the scrolls tab.
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Scrolls are broken up into five main classes: Water, Fire, Earth, Wind and Summoning.
'''Warning, scrolls can be used only once! '''
 
   
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Scrolls can be purchased in the Bazaar and Cash Shop. 
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|-style="height: 11.55pt;"
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Once bought, they can be equipped on your hero in the scrolls tab.'''Warning! Scrolls can be used only once before they disappear! '''
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'''Scroll Name'''
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Their damage is based on the Heroes INT and spell damage modifiers from Secondary Arms.
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'''Description'''
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''' Cost'''
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Due to the recent update the scrolls that cost 100k gold can no longer be bought. (not including the scrolls which summon an element)
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{{wt}}
Magic Arrow
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! Scroll Name!!Type!!Gold cost!!Effect
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Scorch your enemy with holy light! Inflicts 600 damage on a single target.
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| Magic Arrow||Bow||10,000||Deals 600 damage to an enemy. Hero level needs to be: 1 (the damage is set)
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10,000
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| Meteor Storm||Group Attack Skill||80,000||Deals 600 damage to every enemy unit. Hero level needs to be: 10 (the damage is set)
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| Summon Water Elemental||Summoning||100,000||Summon 40 water elemental monsters for the duration of the battle.
Lightning
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|-
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| Summon Fire Elemental||Summoning||100,000||Summon 40 fire elemental monsters for the duration of the battle.
Smite your enemy with lightning! Inflicts 2000 damage on a single target.
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|-
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| Summon Earth Elemental||Summoning||100,000||Summon 40 earth elemental monsters for the duration of the battle.
32,000
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| Summon Wind Elemental||Summoning||100,000||Summon 40 wind elemental monsters for the duration of the battle.
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Meteor Storm
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| Frost Bolt||Water||10,500||Deals 1000 base damage to targeted enemy.
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Blast your enemies with celestial rage! Inflicts 600 damage on every affected: target unit. Required Hero Level 10
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| Cryogenics||Water||28,000||Deals 400 base damage to all enemies.
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80,000
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| Avalanche||Water||52,500||Deals 4500 base damage to all enemies.
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| Tsunami||Water||100,000||Deals 7500 base damage to all enemies.
 
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| Wind||Wind||10,500||Deals 1000 base damage to targeted enemy.
 
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| Hurricane||Wind||28,000||Deals 400 base damage to all enemies.
 
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| Desert Storm||Wind||52,500||Deals 4500 base damage to all enemies.
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|-
 
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| Tornado||Wind||100,000||Deals 7500 base damage to all enemies.
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|-
 
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| Rock Collapse||Earth||10,500||Deals 1000 base damage to targeted enemy.
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|-
 
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| Sand Trap||Earth||28,000||Deals 400 base damage to all enemies.
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|-
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| Sandstorm||Earth||52,500||Deals 4500 base damage to all enemies.
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|-
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| Earthquake||Earth||100,000||Deals 7500 base damage to all enemies.
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|-
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| Fireball||Fire||10,500||Deals 1000 base damage to targeted enemy.
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|-
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| Flame Technique||Fire||28,000||Deals 400 base damage to all enemies.
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|-
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| Lava||Fire||52,500||Deals 4500 base damage to all enemies.
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|-
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| Meteor Shower||Fire||100,000||Deals 7500 base damage to all enemies.
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|-
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[[Category:Water Scrolls]]
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== Damage Formula ==
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A Hero's INT stat affects spell damage in the following manner: '''base spell damage * (1 + INT/50)'''.
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*'''Note:''' spell damage modifiers from Secondary Arms are implemented but not yet understood.
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*'''Note 2:''' these tests were conducted against NPC monsters which have 0 DEF and presumably 0 INT. It is presently unknown how Hero DEF or INT effect spell damage. However, it is known that roughly equal heroes usually do only 1/3 of the expected damage from scrolls.
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== Strategies ==
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Since scrolls are one use only, they should not be used as a primary weapon. Instead, they should be used in emergencies.
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Scrollbombing. Get your highest int hero and put 7 stacks of 1 scout on them. Load them up with scrolls. Attack very high lvl hero and do some damage etc. Good to help discourage farming or higher fame players from attacking you. If done multiple times, can annoy the piss out of other players. Good strat is to attack the same hero 5 times in a row on the worldmap to inflict some somewhat serious losses if done properly. Can be a very expensive tactic though...
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== Elements ==
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[[Category:Game Mechanics]]
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[[Category:Strategy]]

Latest revision as of 22:05, October 6, 2010

Scrolls are broken up into five main classes: Water, Fire, Earth, Wind and Summoning.

Scrolls can be purchased in the Bazaar and Cash Shop. 

Once bought, they can be equipped on your hero in the scrolls tab.Warning! Scrolls can be used only once before they disappear!

Their damage is based on the Heroes INT and spell damage modifiers from Secondary Arms.


Due to the recent update the scrolls that cost 100k gold can no longer be bought. (not including the scrolls which summon an element)

Scroll NameTypeGold costEffect
Magic ArrowBow10,000Deals 600 damage to an enemy. Hero level needs to be: 1 (the damage is set)
Meteor StormGroup Attack Skill80,000Deals 600 damage to every enemy unit. Hero level needs to be: 10 (the damage is set)
Summon Water ElementalSummoning100,000Summon 40 water elemental monsters for the duration of the battle.
Summon Fire ElementalSummoning100,000Summon 40 fire elemental monsters for the duration of the battle.
Summon Earth ElementalSummoning100,000Summon 40 earth elemental monsters for the duration of the battle.
Summon Wind ElementalSummoning100,000Summon 40 wind elemental monsters for the duration of the battle.
Frost BoltWater10,500Deals 1000 base damage to targeted enemy.
CryogenicsWater28,000Deals 400 base damage to all enemies.
AvalancheWater52,500Deals 4500 base damage to all enemies.
TsunamiWater100,000Deals 7500 base damage to all enemies.
WindWind10,500Deals 1000 base damage to targeted enemy.
HurricaneWind28,000Deals 400 base damage to all enemies.
Desert StormWind52,500Deals 4500 base damage to all enemies.
TornadoWind100,000Deals 7500 base damage to all enemies.
Rock CollapseEarth10,500Deals 1000 base damage to targeted enemy.
Sand TrapEarth28,000Deals 400 base damage to all enemies.
SandstormEarth52,500Deals 4500 base damage to all enemies.
EarthquakeEarth100,000Deals 7500 base damage to all enemies.
FireballFire10,500Deals 1000 base damage to targeted enemy.
Flame TechniqueFire28,000Deals 400 base damage to all enemies.
LavaFire52,500Deals 4500 base damage to all enemies.
Meteor ShowerFire100,000Deals 7500 base damage to all enemies.


Damage Formula Edit

A Hero's INT stat affects spell damage in the following manner: base spell damage * (1 + INT/50).

  • Note: spell damage modifiers from Secondary Arms are implemented but not yet understood.
  • Note 2: these tests were conducted against NPC monsters which have 0 DEF and presumably 0 INT. It is presently unknown how Hero DEF or INT effect spell damage. However, it is known that roughly equal heroes usually do only 1/3 of the expected damage from scrolls.

Strategies Edit

Since scrolls are one use only, they should not be used as a primary weapon. Instead, they should be used in emergencies.


Scrollbombing. Get your highest int hero and put 7 stacks of 1 scout on them. Load them up with scrolls. Attack very high lvl hero and do some damage etc. Good to help discourage farming or higher fame players from attacking you. If done multiple times, can annoy the piss out of other players. Good strat is to attack the same hero 5 times in a row on the worldmap to inflict some somewhat serious losses if done properly. Can be a very expensive tactic though...

Elements Edit

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