Heroes of Gaia Wiki
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'''Note: '''The second value in Time is the real training time, with the minimum required lvl of Bootcamp, the value in () mean the bootcamp lvl.
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'''Note: '''The second value in Time is the real training time, with the minimum required lvl of Bootcamp, the value in () mean the bootcamp lvl.
   
 
'''Note2:''' All gold values and training times are base values. For the effects of training time reduction, see [[Human Bootcamp|Bootcamp]], and for gold reduction, see [[Human Manufacturing Skill|Manufacturing Skill]].
 
'''Note2:''' All gold values and training times are base values. For the effects of training time reduction, see [[Human Bootcamp|Bootcamp]], and for gold reduction, see [[Human Manufacturing Skill|Manufacturing Skill]].

Revision as of 03:51, 4 January 2010

Undead Hero(Male)

Player Avatar: Male Undead

"The Undead are a race of powerful warlocks dedicated to black magic. During the war of the schism, the Undead King was mysteriosly killed. When the war subsequently ended, there was fierce dispute over who would succeed him as rules of the dammed.However internall dispute was not enough to quell the shared desire of the undead to exterminate" - In-game Description


Units

All of the units in the Undead army are trained in the Graveyard.

Unit Tier Stats Cost per Unit
Attack type HP ATK DEF SPD Load Units/Cost Fame Gold Lumber Ore Sulfur Crystal Time (mm:ss)
Skeleton Warrior 1 Melee 37 14 10 3.67 30 108 1.08 48 6 - - 3 01:43
Common Ghost 2 Melee 10 2 5 50 5 153 1.53 68 - 5 6 - 02:40
Zombie 3 Melee 61 24 21 4.44 100 248 2.48 108 12 16 - - 04:00
Ghost 4 Melee 78 33 24 7 60 359 3.59 159 8 10 11 - 06:00
Vampire 5 Melee 128 42 32 6.67 60 576 5.76 256 9 - 15 13 10:32
Lich 6 Ranged 120 42 35 7 66 840 8.40 370 - 28 11 22 13:48
Ghost Knight 7 Melee 185 72 61 7.5 90 1189 11.89 524 60 33 - 20 17:32
Lich King 8 Ranged 180 76 58 7.2 68 1570 15.70 690 18 36 35 26 22:20
Bone Dragon 9 Melee 388 113 104 8.56 92 2698 26.98 1188 30 60 60 46 35:00
Ghost Dragon 10 Melee 568 165 130 9.89 96 4625 46.25 2035 52 104 103 78 55:40 | 38:58 (9)
Battlement - Ranged - - - 100 - - - - - - - -

Note: The second value in Time is the real training time, with the minimum required lvl of Bootcamp, the value in () mean the bootcamp lvl.

Note2: All gold values and training times are base values. For the effects of training time reduction, see Bootcamp, and for gold reduction, see Manufacturing Skill.

Note3: A green cell mean that this is best stat compared with others units of the same tier and attack type. A yellow cell mean the better stat but with the same value as other unit. See more info in Unit Comparison page.

Buildings

Undead Town Layout

Building Information
Arena You can manage your units here and heal wounded units.
Battlements Guard tower in the upper/lower battlefield.
Bazaar You can purchase weapons and equipment for your Hero here.
Embassy Level up your Embassy to increase the maximum members for your Guild.
Graveyard The Graveyard is used for training and recruiting units.
Hero Tower Increases the amount of experience your Heroes earn.
Magic Tower You can research various skills and spells here.
Market You can trade resources at the market.
Palace of Darkness The Palace of Darkness is needed to train elite Undead units.
Pluto Hall The Undead are strengthened by this resevoir of energy, and craft their greatest undead Magicks here.
Tavern You can recruit Heroes here.
Tower of Souls A Necromancer Tower is necessary for creating advanced units, as it allows Warlocks to trap more powerful souls.
Townhall The Townhall is the administrative heart of your city.
Warehouse Increases the resource storage limit.


Spells

Castle Spells

The following spells are passive/static abilities that can be learned through research in Magic Tower under the "Castle Spells" tab. Once researched, Castle Spells are always active.

Spell Information
Forestry Skill Base lumber output increases by 20 and total output increases by 5% per level.
Mining Base ore output increases by 20 and total output increases by 5% per level.
Refining Skill Base sulfur output increases by 10 and total output increases by 5% per level.
Polishing Base crystal output increases by 10 and total output increases by 5% per level.
Storing Skill Max. resource storage increases by 5% per level.
Construction Skill Decreases building time by 3% per level.
Manufacturing Skill Gold requirement for unit recruitment decreases by 2% per level.
Scouting The better your scouts, the better your Intel will be.
Bootcamp Recruiting time decreases by 2% per level.

Hero Spells

The following Spells can be learned through research in the Magic Tower under the "Hero Spells" tab. Once researched, Hero Spells must either be equipped on a Combat Hero or a Castellan. Spells equipped to the Castellen become passive abilities. Combat Spells must be activated in combat.

Spell Information Type
Curse Attack of all enemy units decreases by 1% per level. Combat
Necromancy Defense of all enemy units decreases by 2% per level. Combat
Soul Boost Max. HP of all soldiers increases by 1% per level. Combat
Awaken Experience rewarded to Heroes from combat increases by 1% per level. Castellan
Enslave Souls Max. range of melee units increases by 1.5% per level. Combat
Intensive Training Recruitment time decreases by 2% per level. Castellan
Migration Movement speed of transport units increases by 3% per level. Castellan
Financing Ability Castle gold output increases by 3% per level. Castellan
Reincarnation Healing time for wounded units decreases by 1% per level. A defending Hero is required to use this skill. Castellan

Racial Spells

The following are passive skills researched at the Pluto Hall. These spells only apply to Undead Heroes and only to Undead units allocated to that Hero.

Spell Information
Eternal Slavery Undead hero that carries the Undead units will have a vitality increase of 1%.
Dark Energy Undead hero that carries the souls of the fighting after the end of each army production an immediate resumption of 2.5% of the wounded.
Soul Master After leveling up, the souls of the heroes can reduce each other's attack power by 0.3% a hero to lead the souls of the dead soldiers, moving again with the probability increase of 0.3%.

Tasks

Main Tasks

Main Tasks are quest rewards that are completable once per player. In addition to a number of novice main tasks, there are now several hundred Main Tasks that grant rewards each time the player researches a new technology, builds a new building, or upgrades an existing building.


Daily Tasks

Daily Tasks refresh daily at 00:00:00 server time or whenever maintenance or other server resets occur.

Task name Objective Reward Requirements
Getting Started Engage and destroy any 1 Star NPC Gold 500 AP 7 -
Maintain Order Engage and destroy any 2 Star NPC Gold 500 Ghosts 5 AP 9 Fame: 800
Clean Up Remnants Engage and destroy any 3 Star NPC Gold 800 Lich King 1 AP 9 Fame: 2,200
A Master's Burden Engage and destroy any 4 Star NPC Gold 1000 AP 12 Fame: 5,800
The Debut Engage and destroy any 5 Star NPC Gold 2000 AP 12 Fame: 11,500
Total conquest Engage and destroy any 6 Star NPC Gold 1500 Vampire 5 AP 13 Fame: 21,000
Pillar of the nation Engage and destroy any 7 Star NPC Gold 4000 AP 14 Fame: 33,000
A hero's mettle Engage and destroy any 8 Star NPC Gold 1000 Ghost Knights 5 AP 15 Fame: 54,000
Basic equipment Engage and defeat any LVL 1 treasure guardian. Sulfur 50 AP 16 Fame: 200
Better equipment Engage and defeat any LVL 2 treasure guardian. Lumber 50 Ore 50 AP 21 Fame: 800
Explore the wild Engage and defeat any LVL 3 treasure guardian. Sulfur 40 Crystal 40 AP 33 Fame: 2,200
Hero Requirements Engage and defeat any LVL 4 treasure guardian. Sulfur 100 Ore 100 AP 45 Fame: 5,800
Get some booty Engage and defeat any LVL 5 treasure guardian. Lumber 150 Crystal 150 AP 58 Fame: 21,000
Ease fiscal problems Engage and defeat any LVL 6 treasure guardian. Gold 1000 AP 71 Fame: 33,000
Supply and Demand Engage and defeat any LVL 7 treasure guardian. Ore 150 Crystal 75 AP 84 Fame: 54,000
A Time of War Engage and defeat any LVL 8 treasure guardian. Lumber 100 Sulfur 100 Crystal 100 AP 98 Fame: 150,000
World Treasure Engage and defeat any LVL 9 treasure guardian. Gold 500 Lumber 200 Sulfur 100 Crystal 100 AP 111 Fame: 300,000
Hero Engage and defeat any LVL 10 treasure guardian. Sulfur 200 Crystal 200 AP 121 Fame: 500,000
Recruit Skeleton Soldiers Recruit 50 Skeleton Soldiers at a time Ore 100 Skeleton Soldiers 20 Fame: 200
Axe Throwers slaves Trade 30 Zombies for Axe throwers Axe Throwers 25 Fame: 800
Arcane Research (I) Donate 20 Liches Initial Castle reward Gold 24,000 Fame: 11,500
Arcane Research (II) Donate 20 Lich Kings (A translation error lists it as 20 Liches) Initial Castle reward Gold 45,000 Fame: 21,000
To know our enemy... Scout any player’s castle Gold 800 Common Ghosts 3 Fame: 2,200
Donate Lumber Donate 100 Lumber Initial Castle reward Gold 800 Fame: 800
Donate Ore Donate 100 Ore Initial Castle reward Gold 800 Fame: 800
Donate Sulfur Donate 100 Sulfur Initial Castle reward Gold 1,600 Fame: 2,200
Donate Crystals Donate 100 Crystal Initial Castle reward Gold 1,600 Fame: 2,200
Lucky Blessing Spend 100 gold and you'll receive a 'Lucky Box' or 'Master Key' at random. 95% of the time will be a lucky box. 1 Lucky Box or 1 Master Key -
Master Key You can exchange 'Lucky Treasure Boxes' for one 'Master Key' 1 Master Key -

Analysis & Strategy

Undead Hero(Female)

Player Avatar: Female Undead

Overall

Undeads have 2 big advantages. First they have Lichs that can be get fast (tier 6, compared with Elfs), and since this is the first ranged unit, players will not waste time in weak ranged units like Elf Archer or Axe Throwers

There is also the Daily Task which gets you 1 Lich King per day (at 800 fame). While this doesnt sound like much, in the beginning of the game it can make a big difference.

Early Game

( < 2200 Fame)

The early game of the Undead is dominated by the limited accessibility of range units. The only way for the Undead player to get range units, until they get access to tier 6, is a daily task (attained at 800 fame) which will trade 30 zombies for 25 Axe Throwers. Thus, it is a common strategy for Undead players to upgrade and research until they can build Liches as soon as possible.

Mid-game

( 2200 ~ 80,000 Fame)

The main objective here is to can build Lich as fast as possible. Don't waste resources or time doing others units, the best strategy is get Axe thrower and Skeleton Soldiers from the tasks, only this 2 units can be enough to fight NPC till you can do Liches. In overall is possible do Lich with 11K fame. Do as many Lich as possible, but try to hit the mark of 500, after this focus in Lich King, use the resources to mainly do the buildings necessary and with the extra resources keep doing Lich. Lich King(aka LK) is really better that Liches, in damage power, 350 Lich do as much as 100LK, so even it costing quite more it make up a better choice. In overall is possible do Lich King with 80~100K fame.

Endgame

( > 80K Fame)

First point is to get the Tavern to lvl10 and try to get a nice hero. After this point there are two different paths that can be taken.

One is to make a big army, The most common way is to have a big army of the strongest undead ranged units, Lich Kings. Ghost Dragon are really powerful, but when lost in a NPC battle it's a big waste (of time) so mostly players only use it in arena or after having a big army. "Big" is relative and you should decide for yourself what size that you consider big. Obviously the higher in fame and hero level you get, the higher the number will be.

The second way is to focus in Ghost Dragon, Ghost Dragons are in overall much better that Bone Dragons, so there is no point in building an army of Bone dragons. Even when you are able to build them (as you will get the requirements fulfilled on your way to Ghost Dragons) don't waste your resources on them and head straight for tier10.

Of course the best choice is to do both. If you have a full server you can probably find a lot of farms (inactive players) even in high fame.

But if you can't do the two it's probably better to get a big army first (at least until you can attack lvl10 equips) and when you have some spare resources construct the buildings needed for Ghost Dragons.

After Ghost Dragons the next target can be to get lvl10 of some spells: One or more of the resources spells, Bootcamp, Necromancy, Intensive Training, Financing Ability, Dark Energy and Eternal Slavery. This is just a general outline and if you feel that you prefer other spells feel free to research them first.

While doing all of this don't forget your additional castle(s). It can be a good idea to build them up so you can recruit tier8 or 10 units there. If you have two castles of the same race you can half the amount of time needed to get units, specially the higher ones. (though getting another castle that high will take quite a bit of time)

Tip: Gold isn't a problem once you can farm high level equips. Lvl10 equips can be sold for 8~11K gold, so don't worry about gold mines.

See also

Races