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*There are 40 kinds of [[units]] in Heroes of Gaia. Each of the 4 [[:Category:Races|races]] has 10 tiers of units. |
*There are 40 kinds of [[units]] in Heroes of Gaia. Each of the 4 [[:Category:Races|races]] has 10 tiers of units. |
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− | *There are also Tier 11/12 [[units]] that have been added as 9-10 Star Monsters and 11 Star Treasures from the Rise of the Guilds expansion. |
+ | *There are also Tier 11/12 [[units]] that have been added as 9-10 Star Monsters and 11 Star Treasures from the Rise of the Guilds expansion. <--- ZOMG ! ! ! |
{{Unit Tier|1|List=Yes}} |
{{Unit Tier|1|List=Yes}} |
Latest revision as of 21:10, 21 November 2010
- There are 40 kinds of units in Heroes of Gaia. Each of the 4 races has 10 tiers of units.
- There are also Tier 11/12 units that have been added as 9-10 Star Monsters and 11 Star Treasures from the Rise of the Guilds expansion. <--- ZOMG ! ! !
Tier 1
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Centaur | Elf | Melee | 38 | 16 | 12 | 4.22 | 30 | 125 | 01:12 |
Spear Militia | Human | Melee | 40 | 15 | 12 | 4 | 30 | 125 | 01:12 |
Peon | Orc | Melee | 37 | 15 | 12 | 3.89 | 33 | 118 | 01:08 |
Skeleton | Undead | Melee | 37 | 14 | 10 | 3.67 | 30 | 108 | 01:00 |
Tier 2
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Elf Scout | Elf | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 01:36 |
Scout | Human | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 01:36 |
Wolfrider | Orc | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 01:36 |
Phantom | Undead | Melee | 10 | 5 | 5 | 50 | 5 | 153 | 01:36 |
Tier 3
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Dwarf Warrior | Elf | Melee | 64 | 26 | 24 | 4.67 | 150 | 276 | 02:24 |
Archer | Human | Ranged | 45 | 18 | 16 | 4.89 | 38 | 250 | 02:24 |
Axe Thrower | Orc | Ranged | 48 | 20 | 14 | 5.11 | 34 | 267 | 02:31 |
Zombie | Undead | Melee | 61 | 24 | 21 | 4.44 | 100 | 248 | 02:24 |
Tier 4
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Elf Archer | Elf | Ranged | 62 | 28 | 22 | 5.89 | 52 | 439 | 04:24 |
Armed Soldier | Human | Melee | 81 | 36 | 27 | 5.33 | 150 | 394 | 04:00 |
Direwolf | Orc | Melee | 78 | 38 | 28 | 7.5 | 150 | 428 | 04:06 |
Specter | Undead | Melee | 78 | 33 | 24 | 7 | 60 | 359 | 03:34 |
Tier 5
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Pegasus Warrior | Elf | Melee | 120 | 40 | 32 | 7 | 64 | 544 | 07:00 |
Gryphon | Human | Melee | 120 | 42 | 32 | 6.56 | 64 | 556 | 07:00 |
Ogre | Orc | Melee | 130 | 40 | 28 | 6 | 72 | 553 | 07:00 |
Vampire | Undead | Melee | 128 | 42 | 32 | 6.67 | 60 | 581 | 07:20 |
Tier 6
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Dryad | Elf | Melee | 142 | 51 | 45 | 6.44 | 70 | 743 | 08:38 |
Monk | Human | Ranged | 115 | 42 | 33 | 7 | 62 | 811 | 10:50 |
Harpy | Orc | Melee | 140 | 51 | 44 | 7.56 | 80 | 734 | 08:28 |
Lich | Undead | Ranged | 120 | 42 | 35 | 7 | 66 | 840 | 12:17 |
Tier 7
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Unicorn | Elf | Melee | 174 | 67 | 54 | 7.3 | 84 | 1,061 | 10:56 |
Elite Knight | Human | Melee | 180 | 70 | 56 | 7.4 | 84 | 1,125 | 11:40 |
Thunderbird | Orc | Melee | 179 | 70 | 54 | 7.6 | 84 | 1,109 | 11:32 |
Ghost Knight | Undead | Melee | 185 | 72 | 61 | 7.5 | 90 | 1,189 | 12:18 |
Tier 8
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Elf Hunter | Elf | Ranged | 190 | 76 | 60 | 7.2 | 68 | 1,625 | 16:06 |
Priest | Human | Ranged | 175 | 72 | 60 | 7.2 | 70 | 1,500 | 14:56 |
Cyclop | Orc | Ranged | 195 | 74 | 54 | 7.2 | 92 | 1,572 | 15:41 |
Lich King | Undead | Ranged | 180 | 76 | 58 | 7.2 | 68 | 1,528 | 15:38 |
Tier 9
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Green Dragon | Elf | Melee | 394 | 124 | 109 | 8.78 | 90 | 3,000 | 30:39 |
Angel | Human | Melee | 400 | 128 | 114 | 8.88 | 90 | 3,127 | 32:00 |
Colossus | Orc | Melee | 390 | 118 | 109 | 8.44 | 96 | 2,875 | 29:20 |
Bone Dragon | Undead | Melee | 388 | 113 | 104 | 8.56 | 92 | 2,698 | 28:00 |
Tier 10
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Elf Dragon | Elf | Melee | 600 | 170 | 133 | 10.11 | 100 | 4,890 | 46:40 |
Archangel | Human | Melee | 600 | 174 | 138 | 9.89 | 100 | 5,000 | 48:00 |
Behemoth | Orc | Melee | 619 | 162 | 129 | 9.56 | 104 | 4,750 | 45:20 |
Ghost Dragon | Undead | Melee | 569 | 165 | 130 | 9.89 | 96 | 4,625 | 44:32 |
Tier 11
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Ancient Blossom | Demons | Melee | 800 | 230 | 155 | 11.89 | 0 | 7,300 | |
Azrael | Demons | Melee | 800 | 230 | 155 | 11.89 | 0 | 7,300 | |
Demonlord Samurai | Demons | Melee | 800 | 230 | 155 | 11.89 | 0 | 7,300 | |
Cyclop Tyrant | Demons | Melee | 800 | 230 | 155 | 11.89 | 0 | 7,300 |
Tier 12
Unit | Race | Attack Type | HP | ATK | DEF | SPD | Load | Cost | Time |
---|---|---|---|---|---|---|---|---|---|
Earth Bear | Demons | Melee | 1,101 | 290 | 170 | 9.58 | 0 | 10,300 | |
Fiery Giant | Demons | Melee | 1,101 | 290 | 170 | 9.58 | 0 | 10,300 | |
The fallen monk | Demons | Melee | 1,101 | 290 | 170 | 9.58 | 0 | 10,300 | |
Fallen Treant | Demons | Melee | 1,101 | 290 | 170 | 9.58 | 0 | 10,300 |
Battlements
Every castle can have 2 battlements, one upper battlement and one lower battlement. Battlements are revived after each battle. Although Battlements are technically buildings, they act as ranged units. Each race's battlements have the same base stats, however, the price to upgrade each race's battlement is different.
Level | HP | ATK | DEF | SPD |
---|---|---|---|---|
1 | 410 | 100 | 160 | 100 |
2 | 820 | 200 | 320 | 100 |
3 | 1230 | 300 | 480 | 100 |
4 | 1640 | 400 | 640 | 100 |
5 | 2050 | 500 | 800 | 100 |
6 | 2460 | 600 | 960 | 100 |
7 | 2870 | 700 | 1120 | 100 |
8 | 3280 | 800 | 1280 | 100 |
9 | 3690 | 900 | 1440 | 100 |
10 | 4100 | 1000 | 1600 | 100 |
Explanations
Load is the amount of resources a unit can carry represented in gold equivalent. The total load value of the entire force is used to determine how many resources a hero can transport between castles and the maximum amount of resources that a hero can plunder from an enemy castle.
Skeletons have a load of 30. A Hero's army consisting of 10 Skeletons can carry 300 Gold or 60 (Ore or Lumber) or 30 (Crystal or Sulfur).
Cost is the gold equivalent cost required to produce the unit. Cost = Gold + (Lumber + Ore) * 5 + (Crystal + Sulfur) * 10. Cost is the same as unit value, which is used to calculate the power of an army. Heroes have a limited amount of unit space that increases as the hero's level rises. Cost may be modified by leveling the Manufacturing spell, though unit value remains unchanged.